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<h1 id="sec_name">
<span data-if="hdevelop" style="display:inline;">gen_psf_motion</span><span data-if="c" style="display:none;">gen_psf_motion</span><span data-if="cpp" style="display:none;">GenPsfMotion</span><span data-if="dotnet" style="display:none;">GenPsfMotion</span><span data-if="python" style="display:none;">gen_psf_motion</span> (算子名称)</h1>
<h2>名称</h2>
<p><code><span data-if="hdevelop" style="display:inline;">gen_psf_motion</span><span data-if="c" style="display:none;">gen_psf_motion</span><span data-if="cpp" style="display:none;">GenPsfMotion</span><span data-if="dotnet" style="display:none;">GenPsfMotion</span><span data-if="python" style="display:none;">gen_psf_motion</span></code> — Generate an impulse response of a (linearly) motion blurring.</p>
<h2 id="sec_synopsis">参数签名</h2>
<div data-if="hdevelop" style="display:inline;">
<p>
<code><b>gen_psf_motion</b>( : <a href="#Psf"><i>Psf</i></a> : <a href="#PSFwidth"><i>PSFwidth</i></a>, <a href="#PSFheight"><i>PSFheight</i></a>, <a href="#Blurring"><i>Blurring</i></a>, <a href="#Angle"><i>Angle</i></a>, <a href="#Type"><i>Type</i></a> : )</code></p>
</div>
<div data-if="c" style="display:none;">
<p>
<code>Herror <b>gen_psf_motion</b>(Hobject* <a href="#Psf"><i>Psf</i></a>, const Hlong <a href="#PSFwidth"><i>PSFwidth</i></a>, const Hlong <a href="#PSFheight"><i>PSFheight</i></a>, double <a href="#Blurring"><i>Blurring</i></a>, const Hlong <a href="#Angle"><i>Angle</i></a>, const Hlong <a href="#Type"><i>Type</i></a>)</code></p>
<p>
<code>Herror <b>T_gen_psf_motion</b>(Hobject* <a href="#Psf"><i>Psf</i></a>, const Htuple <a href="#PSFwidth"><i>PSFwidth</i></a>, const Htuple <a href="#PSFheight"><i>PSFheight</i></a>, const Htuple <a href="#Blurring"><i>Blurring</i></a>, const Htuple <a href="#Angle"><i>Angle</i></a>, const Htuple <a href="#Type"><i>Type</i></a>)</code></p>
</div>
<div data-if="cpp" style="display:none;">
<p>
<code>void <b>GenPsfMotion</b>(HObject* <a href="#Psf"><i>Psf</i></a>, const HTuple&amp; <a href="#PSFwidth"><i>PSFwidth</i></a>, const HTuple&amp; <a href="#PSFheight"><i>PSFheight</i></a>, const HTuple&amp; <a href="#Blurring"><i>Blurring</i></a>, const HTuple&amp; <a href="#Angle"><i>Angle</i></a>, const HTuple&amp; <a href="#Type"><i>Type</i></a>)</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>::<b>GenPsfMotion</b>(Hlong <a href="#PSFwidth"><i>PSFwidth</i></a>, Hlong <a href="#PSFheight"><i>PSFheight</i></a>, double <a href="#Blurring"><i>Blurring</i></a>, Hlong <a href="#Angle"><i>Angle</i></a>, Hlong <a href="#Type"><i>Type</i></a>)</code></p>
</div>
<div data-if="com" style="display:none;"></div>
<div data-if="dotnet" style="display:none;">
<p>
<code>static void <a href="HOperatorSet.html">HOperatorSet</a>.<b>GenPsfMotion</b>(out <a href="HObject.html">HObject</a> <a href="#Psf"><i>psf</i></a>, <a href="HTuple.html">HTuple</a> <a href="#PSFwidth"><i>PSFwidth</i></a>, <a href="HTuple.html">HTuple</a> <a href="#PSFheight"><i>PSFheight</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Blurring"><i>blurring</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Angle"><i>angle</i></a>, <a href="HTuple.html">HTuple</a> <a href="#Type"><i>type</i></a>)</code></p>
<p>
<code>void <a href="HImage.html">HImage</a>.<b>GenPsfMotion</b>(int <a href="#PSFwidth"><i>PSFwidth</i></a>, int <a href="#PSFheight"><i>PSFheight</i></a>, double <a href="#Blurring"><i>blurring</i></a>, int <a href="#Angle"><i>angle</i></a>, int <a href="#Type"><i>type</i></a>)</code></p>
</div>
<div data-if="python" style="display:none;">
<p>
<code>def <b>gen_psf_motion</b>(<a href="#PSFwidth"><i>psfwidth</i></a>: int, <a href="#PSFheight"><i>psfheight</i></a>: int, <a href="#Blurring"><i>blurring</i></a>: float, <a href="#Angle"><i>angle</i></a>: int, <a href="#Type"><i>type</i></a>: int) -&gt; HObject</code></p>
</div>
<h2 id="sec_description">描述</h2>
<p><code><span data-if="hdevelop" style="display:inline">gen_psf_motion</span><span data-if="c" style="display:none">gen_psf_motion</span><span data-if="cpp" style="display:none">GenPsfMotion</span><span data-if="com" style="display:none">GenPsfMotion</span><span data-if="dotnet" style="display:none">GenPsfMotion</span><span data-if="python" style="display:none">gen_psf_motion</span></code> generates an impulse response (spatial domain)
of a blurring caused by a relative motion between the object and the camera
during exposure. The generated impulse response is output into an image of
HALCON image type <code>real</code>. <a href="#PSFwidth"><i><code><span data-if="hdevelop" style="display:inline">PSFwidth</span><span data-if="c" style="display:none">PSFwidth</span><span data-if="cpp" style="display:none">PSFwidth</span><span data-if="com" style="display:none">PSFwidth</span><span data-if="dotnet" style="display:none">PSFwidth</span><span data-if="python" style="display:none">psfwidth</span></code></i></a> and <a href="#PSFheight"><i><code><span data-if="hdevelop" style="display:inline">PSFheight</span><span data-if="c" style="display:none">PSFheight</span><span data-if="cpp" style="display:none">PSFheight</span><span data-if="com" style="display:none">PSFheight</span><span data-if="dotnet" style="display:none">PSFheight</span><span data-if="python" style="display:none">psfheight</span></code></i></a>
define the width and height of the output image.
The blurring motion moves along an even. <a href="#Angle"><i><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></i></a> fixes its
direction by specifying the angle between the motion direction and the
x-axis (anticlockwise, measured in degrees).
To specify different velocity behavior five PSF prototypes can be
generated. <a href="#Type"><i><code><span data-if="hdevelop" style="display:inline">Type</span><span data-if="c" style="display:none">Type</span><span data-if="cpp" style="display:none">Type</span><span data-if="com" style="display:none">Type</span><span data-if="dotnet" style="display:none">type</span><span data-if="python" style="display:none">type</span></code></i></a> switches between the following prototypes:
</p>
<ol>
<li>
<p> reverse ramp        (crude model for acceleration)
</p>
</li>
<li>
<p> reverse trapezoid   (crude model for high acceleration)
</p>
</li>
<li>
<p> square pulse        (exact model for constant velocity), this is
default
</p>
</li>
<li>
<p> forward trapezoid   (crude model for deceleration)
</p>
</li>
<li>
<p> forward ramp        (crude model for high deceleration)
</p>
</li>
</ol>
<p>
(default value is 3.)
</p>
<p>The blurring affects all part of the image uniformly.
<a href="#Blurring"><i><code><span data-if="hdevelop" style="display:inline">Blurring</span><span data-if="c" style="display:none">Blurring</span><span data-if="cpp" style="display:none">Blurring</span><span data-if="com" style="display:none">Blurring</span><span data-if="dotnet" style="display:none">blurring</span><span data-if="python" style="display:none">blurring</span></code></i></a> controls the extent of blurring. It specifies the
number of pixels (lying one after another) that are affetcetd by the
blurring. This number is determined by velocity of the motion and
exposure time. If <a href="#Blurring"><i><code><span data-if="hdevelop" style="display:inline">Blurring</span><span data-if="c" style="display:none">Blurring</span><span data-if="cpp" style="display:none">Blurring</span><span data-if="com" style="display:none">Blurring</span><span data-if="dotnet" style="display:none">blurring</span><span data-if="python" style="display:none">blurring</span></code></i></a> is a negative number, an adequate
blurring in reverse direction is simulated. If <a href="#Angle"><i><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></i></a> is a
negative number, it is interpreted clockwise. If <a href="#Angle"><i><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></i></a> exceeds
360 or falls below -360, it is transformed modulo(360) in an adequate number
between [0..360] resp.  [-360..0].
The result image of <code><span data-if="hdevelop" style="display:inline">gen_psf_motion</span><span data-if="c" style="display:none">gen_psf_motion</span><span data-if="cpp" style="display:none">GenPsfMotion</span><span data-if="com" style="display:none">GenPsfMotion</span><span data-if="dotnet" style="display:none">GenPsfMotion</span><span data-if="python" style="display:none">gen_psf_motion</span></code> encloses an spatial
domain impulse response of the specified blurring. Its representation
presumes the origin in the upper left corner. This results in the
following disposition of an NxM sized image:
</p>
<ul>
<li>
<p> first rectangle (“upper left”):
(image coordinates xb = 0..(N/2)-1, yb = 0..(M/2)-1) </p>
<p>
- conforms to the fourth quadrant of the Cartesian coordinate system,
encloses values of the impulse response
at position x = 0..N/2 and y = 0..-M/2
</p>
</li>
<li>
<p> second rectangle (“upper right”):
(image coordinates xb = N/2..N-1, yb = 0..(M/2)-1) </p>
<p>
- conforms to the third quadrant of the Cartesian coordinate system,
encloses values of the impulse response
at position x = -N/2..-1 and y = -1..-M/2
</p>
</li>
<li>
<p> third rectangle (“lower left”):
(image coordinates xb = 0..(N/2)-1, yb = M/2..M-1) </p>
<p>
- conforms to the first quadrant of the Cartesian coordinate system,
encloses values of the impulse response
at position x = 1..N/2 and y = M/2..0
</p>
</li>
<li>
<p> fourth rectangle (“lower right”):
(image coordinates xb = N/2..N-1, yb = M/2..M-1) </p>
<p>
- conforms to the second quadrant of the Cartesian coordinate system,
encloses values of the impulse response
at position x = -N/2..-1 and y = M/2..1
</p>
</li>
</ul>
<p>This representation conforms to that of the impulse response parameter of
the HALCON-operator <a href="wiener_filter.html"><code><span data-if="hdevelop" style="display:inline">wiener_filter</span><span data-if="c" style="display:none">wiener_filter</span><span data-if="cpp" style="display:none">WienerFilter</span><span data-if="com" style="display:none">WienerFilter</span><span data-if="dotnet" style="display:none">WienerFilter</span><span data-if="python" style="display:none">wiener_filter</span></code></a>. So one can use
<code><span data-if="hdevelop" style="display:inline">gen_psf_motion</span><span data-if="c" style="display:none">gen_psf_motion</span><span data-if="cpp" style="display:none">GenPsfMotion</span><span data-if="com" style="display:none">GenPsfMotion</span><span data-if="dotnet" style="display:none">GenPsfMotion</span><span data-if="python" style="display:none">gen_psf_motion</span></code> to generate an impulse response for
Wiener filtering a motion blurred image.</p>
<h2 id="sec_execution">运行信息</h2>
<ul>
  <li>多线程类型:可重入(与非独占操作符并行运行)。</li>
<li>多线程作用域:全局(可以从任何线程调用)。</li>
  <li>未经并行化处理。</li>
</ul>
<h2 id="sec_parameters">参数表</h2>
  <div class="par">
<div class="parhead">
<span id="Psf" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Psf</span><span data-if="c" style="display:none">Psf</span><span data-if="cpp" style="display:none">Psf</span><span data-if="com" style="display:none">Psf</span><span data-if="dotnet" style="display:none">psf</span><span data-if="python" style="display:none">psf</span></code></b> (output_object)  </span><span>image <code>→</code> <span data-if="hdevelop" style="display:inline">object</span><span data-if="dotnet" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="python" style="display:none">HObject</span><span data-if="cpp" style="display:none"><a href="HImage.html">HImage</a></span><span data-if="c" style="display:none">Hobject *</span> (real)</span>
</div>
<p class="pardesc">Impulse response of motion-blur.</p>
</div>
  <div class="par">
<div class="parhead">
<span id="PSFwidth" class="parname"><b><code><span data-if="hdevelop" style="display:inline">PSFwidth</span><span data-if="c" style="display:none">PSFwidth</span><span data-if="cpp" style="display:none">PSFwidth</span><span data-if="com" style="display:none">PSFwidth</span><span data-if="dotnet" style="display:none">PSFwidth</span><span data-if="python" style="display:none">psfwidth</span></code></b> (input_control)  </span><span>integer <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">int</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (integer)</span><span data-if="dotnet" style="display:none"> (<i>int</i> / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>Hlong</i>)</span><span data-if="c" style="display:none"> (<i>Hlong</i>)</span></span>
</div>
<p class="pardesc">Width of impulse response image.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>256</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>128, 256, 512, 1024</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>1
          ≤
        
    <span data-if="hdevelop" style="display:inline">PSFwidth</span>
    <span data-if="c" style="display:none">PSFwidth</span>
    <span data-if="cpp" style="display:none">PSFwidth</span>
    <span data-if="com" style="display:none">PSFwidth</span>
    <span data-if="dotnet" style="display:none">PSFwidth</span>
    <span data-if="python" style="display:none">psfwidth</span>
    </code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="PSFheight" class="parname"><b><code><span data-if="hdevelop" style="display:inline">PSFheight</span><span data-if="c" style="display:none">PSFheight</span><span data-if="cpp" style="display:none">PSFheight</span><span data-if="com" style="display:none">PSFheight</span><span data-if="dotnet" style="display:none">PSFheight</span><span data-if="python" style="display:none">psfheight</span></code></b> (input_control)  </span><span>integer <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">int</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (integer)</span><span data-if="dotnet" style="display:none"> (<i>int</i> / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>Hlong</i>)</span><span data-if="c" style="display:none"> (<i>Hlong</i>)</span></span>
</div>
<p class="pardesc">Height of impulse response image.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>256</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>128, 256, 512, 1024</p>
<p class="pardesc"><span class="parcat">Value range:
      </span><code>1
          ≤
        
    <span data-if="hdevelop" style="display:inline">PSFheight</span>
    <span data-if="c" style="display:none">PSFheight</span>
    <span data-if="cpp" style="display:none">PSFheight</span>
    <span data-if="com" style="display:none">PSFheight</span>
    <span data-if="dotnet" style="display:none">PSFheight</span>
    <span data-if="python" style="display:none">psfheight</span>
    </code></p>
</div>
  <div class="par">
<div class="parhead">
<span id="Blurring" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Blurring</span><span data-if="c" style="display:none">Blurring</span><span data-if="cpp" style="display:none">Blurring</span><span data-if="com" style="display:none">Blurring</span><span data-if="dotnet" style="display:none">blurring</span><span data-if="python" style="display:none">blurring</span></code></b> (input_control)  </span><span>real <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">float</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (real)</span><span data-if="dotnet" style="display:none"> (<i>double</i>)</span><span data-if="cpp" style="display:none"> (<i>double</i>)</span><span data-if="c" style="display:none"> (<i>double</i>)</span></span>
</div>
<p class="pardesc">Degree of motion-blur.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>20.0</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>5.0, 10.0, 20.0, 30.0, 40.0</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Angle" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Angle</span><span data-if="c" style="display:none">Angle</span><span data-if="cpp" style="display:none">Angle</span><span data-if="com" style="display:none">Angle</span><span data-if="dotnet" style="display:none">angle</span><span data-if="python" style="display:none">angle</span></code></b> (input_control)  </span><span>integer <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">int</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (integer)</span><span data-if="dotnet" style="display:none"> (<i>int</i> / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>Hlong</i>)</span><span data-if="c" style="display:none"> (<i>Hlong</i>)</span></span>
</div>
<p class="pardesc">Angle between direction of motion and x-axis
(anticlockwise).</p>
<p class="pardesc"><span class="parcat">Default:
      </span>0</p>
<p class="pardesc"><span class="parcat">Suggested values:
      </span>0, 45, 90, 180, 270</p>
</div>
  <div class="par">
<div class="parhead">
<span id="Type" class="parname"><b><code><span data-if="hdevelop" style="display:inline">Type</span><span data-if="c" style="display:none">Type</span><span data-if="cpp" style="display:none">Type</span><span data-if="com" style="display:none">Type</span><span data-if="dotnet" style="display:none">type</span><span data-if="python" style="display:none">type</span></code></b> (input_control)  </span><span>integer <code>→</code> <span data-if="dotnet" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="python" style="display:none">int</span><span data-if="cpp" style="display:none"><a href="HTuple.html">HTuple</a></span><span data-if="c" style="display:none">Htuple</span><span data-if="hdevelop" style="display:inline"> (integer)</span><span data-if="dotnet" style="display:none"> (<i>int</i> / </span><span data-if="dotnet" style="display:none">long)</span><span data-if="cpp" style="display:none"> (<i>Hlong</i>)</span><span data-if="c" style="display:none"> (<i>Hlong</i>)</span></span>
</div>
<p class="pardesc">PSF prototype resp. type of motion.</p>
<p class="pardesc"><span class="parcat">Default:
      </span>3</p>
<p class="pardesc"><span class="parcat">List of values:
      </span>1, 2, 3, 4, 5</p>
</div>
<h2 id="sec_result">结果</h2>
<p><code><span data-if="hdevelop" style="display:inline">gen_psf_motion</span><span data-if="c" style="display:none">gen_psf_motion</span><span data-if="cpp" style="display:none">GenPsfMotion</span><span data-if="com" style="display:none">GenPsfMotion</span><span data-if="dotnet" style="display:none">GenPsfMotion</span><span data-if="python" style="display:none">gen_psf_motion</span></code> returns <TT>2</TT> (
      <TT>H_MSG_TRUE</TT>)
     if all parameters are correct.</p>
<h2 id="sec_predecessors">可能的前置算子</h2>
<p>
<code><a href="simulate_defocus.html"><span data-if="hdevelop" style="display:inline">simulate_defocus</span><span data-if="c" style="display:none">simulate_defocus</span><span data-if="cpp" style="display:none">SimulateDefocus</span><span data-if="com" style="display:none">SimulateDefocus</span><span data-if="dotnet" style="display:none">SimulateDefocus</span><span data-if="python" style="display:none">simulate_defocus</span></a></code>, 
<code><a href="gen_psf_defocus.html"><span data-if="hdevelop" style="display:inline">gen_psf_defocus</span><span data-if="c" style="display:none">gen_psf_defocus</span><span data-if="cpp" style="display:none">GenPsfDefocus</span><span data-if="com" style="display:none">GenPsfDefocus</span><span data-if="dotnet" style="display:none">GenPsfDefocus</span><span data-if="python" style="display:none">gen_psf_defocus</span></a></code>
</p>
<h2 id="sec_successors">可能的后置算子</h2>
<p>
<code><a href="simulate_motion.html"><span data-if="hdevelop" style="display:inline">simulate_motion</span><span data-if="c" style="display:none">simulate_motion</span><span data-if="cpp" style="display:none">SimulateMotion</span><span data-if="com" style="display:none">SimulateMotion</span><span data-if="dotnet" style="display:none">SimulateMotion</span><span data-if="python" style="display:none">simulate_motion</span></a></code>, 
<code><a href="wiener_filter.html"><span data-if="hdevelop" style="display:inline">wiener_filter</span><span data-if="c" style="display:none">wiener_filter</span><span data-if="cpp" style="display:none">WienerFilter</span><span data-if="com" style="display:none">WienerFilter</span><span data-if="dotnet" style="display:none">WienerFilter</span><span data-if="python" style="display:none">wiener_filter</span></a></code>, 
<code><a href="wiener_filter_ni.html"><span data-if="hdevelop" style="display:inline">wiener_filter_ni</span><span data-if="c" style="display:none">wiener_filter_ni</span><span data-if="cpp" style="display:none">WienerFilterNi</span><span data-if="com" style="display:none">WienerFilterNi</span><span data-if="dotnet" style="display:none">WienerFilterNi</span><span data-if="python" style="display:none">wiener_filter_ni</span></a></code>
</p>
<h2 id="sec_see">参考其它</h2>
<p>
<code><a href="simulate_motion.html"><span data-if="hdevelop" style="display:inline">simulate_motion</span><span data-if="c" style="display:none">simulate_motion</span><span data-if="cpp" style="display:none">SimulateMotion</span><span data-if="com" style="display:none">SimulateMotion</span><span data-if="dotnet" style="display:none">SimulateMotion</span><span data-if="python" style="display:none">simulate_motion</span></a></code>, 
<code><a href="simulate_defocus.html"><span data-if="hdevelop" style="display:inline">simulate_defocus</span><span data-if="c" style="display:none">simulate_defocus</span><span data-if="cpp" style="display:none">SimulateDefocus</span><span data-if="com" style="display:none">SimulateDefocus</span><span data-if="dotnet" style="display:none">SimulateDefocus</span><span data-if="python" style="display:none">simulate_defocus</span></a></code>, 
<code><a href="gen_psf_defocus.html"><span data-if="hdevelop" style="display:inline">gen_psf_defocus</span><span data-if="c" style="display:none">gen_psf_defocus</span><span data-if="cpp" style="display:none">GenPsfDefocus</span><span data-if="com" style="display:none">GenPsfDefocus</span><span data-if="dotnet" style="display:none">GenPsfDefocus</span><span data-if="python" style="display:none">gen_psf_defocus</span></a></code>, 
<code><a href="wiener_filter.html"><span data-if="hdevelop" style="display:inline">wiener_filter</span><span data-if="c" style="display:none">wiener_filter</span><span data-if="cpp" style="display:none">WienerFilter</span><span data-if="com" style="display:none">WienerFilter</span><span data-if="dotnet" style="display:none">WienerFilter</span><span data-if="python" style="display:none">wiener_filter</span></a></code>, 
<code><a href="wiener_filter_ni.html"><span data-if="hdevelop" style="display:inline">wiener_filter_ni</span><span data-if="c" style="display:none">wiener_filter_ni</span><span data-if="cpp" style="display:none">WienerFilterNi</span><span data-if="com" style="display:none">WienerFilterNi</span><span data-if="dotnet" style="display:none">WienerFilterNi</span><span data-if="python" style="display:none">wiener_filter_ni</span></a></code>
</p>
<h2 id="sec_references">References</h2>
<p>

Anil K. Jain:Fundamentals of Digital Image Processing, Prentice-Hall
International Inc., Englewood Cliffs, New Jersey, 1989
<br>
M. Lückenhaus:“Grundlagen des Wiener-Filters und seine Anwendung
in der Bildanalyse”; Diplomarbeit;
Technische Universität München, Institut für Informatik;
Lehrstuhl Prof. Radig; 1995.
<br>
Kha-Chye Tan, Hock Lim, B. T. G. Tan:“Restoration of Real-World
Motion-Blurred Images”;S. 291-299 in: CVGIP Graphical Models and
Image Processing, Vol. 53, No. 3, May 1991
</p>
<h2 id="sec_module">模块</h2>
<p>
Foundation</p>
<!--OP_REF_FOOTER_START-->
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